#$Id$

This document describes the various settings in the "settings" file, and
what they do.

# metaserver values.
# notification on/off controls the notification to the metaserver.
# server and port is the metaserver host and port to connect to.
# comment is sent to the metaserver.  It can be specific settings to on
# the server, play behaviour, etc.
# host is the name of this host as we should report it to the metaserver

metaserver_notification off
metaserver_server crossfire.real-time.com
metaserver_host put.your.hostname.here
metaserver_port 13326
metaserver_comment Put a comment here.


worldmapstartx  the starting name of the worldmap.  usually 100.
worldmapstarty  the starting name of the worldmap, also usually 100.
worldmaptilesx  how many tiles across is the worldmap?  30
worldmaptilesy  see above.  30
worldmaptilesizex
worldmaptilesizey  How big is each tile?  50.

The above defines a worldmap starting at world_100_100 and ending at
world_129_129, each a 50x50 map. (900 files)

dynamiclevel  Obsolete. This setting has been removed.

fastclock Make the timeclock run ultra-fast.  Debugging use usually.

dm_mail 	add your email address here.
not_permadeth 	usually true.  If false, death is the final end.
resurrection 	usually false.  If death is permament, can you be ressurected?
set_title 	can players set their titles?  true
search_items 	can players search through thier items?  true
spell_encumbrance	Does wieght of armor affect spells?  true
spell_failure_effects	If you fumble, does it hurt alot?  false
casting_time	Does it take forever to cast a spell? false
motd		name of the motd file.  motd
real_wiz	can wizards mangle objects for player use?  true
recycle_tmp_maps	Do the same maps allways reappear?  false.  Not
			good for multiplayer servers.
spellpoint_level_depend	Do spell costs go up as level increases?  true
stat_loss_on_death	if set, player loses stat when they die.  false
permanent_experience_percentage This percentage of the player's exp will be
				'permanent' and not lost on death: 25
death_penalty_percentage	The amount of exp a player can lose on
				death: 20
death_penalty_levels		The maximum number of levels a player could
				lose from dying: 3
balanced_stat_loss	if set, death stat depletion is balanced by
			level. False
no_player_stealing	if set, players cannot steal from other players. False
create_home_portals	if set, town portal can be cast inside of player-unique maps. False.
