Tech
    name = "SHP_WEAPON_2_1"
    description = "SHP_WEAPON_2_1_DESC"
    short_description = "SHIP_WEAPON_UNLOCK_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 30 * [[TECH_COST_MULTIPLIER]]
    researchturns = 8
    tags = [ "PEDIA_SR_WEAPON_TECHS" ]
    prerequisites = "SHP_ROOT_AGGRESSION"
    unlock = Item type = ShipPart name = "SR_WEAPON_2_1"
    effectsgroups = [
        [[WEAPON_BASE_EFFECTS(SR_WEAPON_2_1)]]
    ]
    graphic = "icons/ship_parts/laser-1.png"

#include "../ship_weapons.macros"

#include "/scripting/common/base_prod.macros"
