mediump vec4 xlat_main( in highp vec2 uv, in highp vec4 color );
mediump vec4 xlat_main( in highp vec2 uv, in highp vec4 color ) {
    mediump vec4 c;
    c = color;
    c.xy  += uv;
    return c;
}
varying highp vec2 xlv_TEXCOORD0;
varying highp vec4 xlv_COLOR;
void main() {
    mediump vec4 xl_retval;
    xl_retval = xlat_main( vec2(xlv_TEXCOORD0), vec4(xlv_COLOR));
    gl_FragData[0] = vec4( xl_retval);
}
